Konjiki no Gash Bell!! Yujo Tag Battle 2
Developer: 8ing (Eighting)
Release Date: March 24, 2005
Game Engine: RenderWare 3.7 (PS2, GC)
A 3D fighting game for the PlayStation 2 and GameCube. This is the sequel to Konjiki no Gash Bell!! Yujo Tag Battle, known as Konjiki no Gash Bell!! Yujo Tag Battle Full Power on the GameCube.
While this game is mistakenly attributed as the "Japanese version of Zatch Bell: Mamodo Battles", the two games differ on a large enough scale to be considered separate games entirely.
Combo - B
Partner Combo - Forward + B
Spell - A (Direction + Spell changes the spell, some spells change in the air)
Fly / Jumping Spell - Up + B
Aerial Attack - B (While flying)
Dodge - Up or Down (When a spell is about to hit you)
Counterattack - Dodge + Y (Removes 1/4 Max Spell Meter)
Block - X (Can be used to cancel run and backdash)
Spell Shield - X (When a spell is about to hit you)
Charge Meter - L
Ultimate Attack - L + A (When Max Spell Meter is full)
Differences between Yujo Tag Battle 2 and Mamodo Battles
- Mamodo Battles does not have Maestro as a playable character.
- Mamodo Battles does not have Ponygon / Sunbeam as a playable character.
- Yujo Tag Battle 2 does not have Bari as a playable character.
- Yujo Tag Battle 2 does not have Ponygon (solo) as a playable character.
- The story mode for both games follow the same point in the series, but the contents of the story modes are different. Additionally, Mamodo Battles lets you select character stories from a menu, while Yujo Tag Battle 2 requires you to complete certain conditions during the story mode to "switch" to other characters.
- The CPU AI is very different in Mamodo Battles, compared to Yujo Tag Battle 2.
- Yujo Tag Battle 2 meter system: Very slow automatic heart energy recovery, holding the "Charge" button will recover it faster, while slowly increasing your maximum heart energy. Partner attack costs heart energy but will greatly increase your maximum heart energy on hit.
- Mamodo Battles meter system: No automatic heart energy recovery, no "Charge" button. Physical attacks (including spells that are treated as physical attacks) increase heart energy and maximum heart energy. "Parry" (described below) increases greatly increases heart energy and maximum heart energy. Partner attack increases heart energy and maximum heart energy both on hit, and no longer costs heart energy to use.
- Parry System - A system that does not exist in Yujo Tag Battle 2, but it exists in Mamodo Battles. If you press the block button somewhat close to when a physical attack will hit you, your opponent will be put into a long stagger animation and you will gain a lot of heart energy and maximum heart energy.
Note: The only time the stagger animation does not apply is when the opponent is unable to be staggered, such as when Zatch is using Rauzaruk.
- "Close Range" Counterattack - A system that does not exist in Yujo Tag Battle 2, but it exists in Mamodo Battles. If you press Forward + Counterattack, you will counter a spell with a close range attack.
- "Long Range" Counterattack - Exists in both games, but it is executed differently. In Yujo Tag Battle 2, this is triggered by pressing Up or Down along with the counterattack button, close to when a spell will hit you. In Mamodo Battles, you press Backward + Counterattack with the same timing, and the direction is randomized.
- Zagurzem - Zatch and Zeno have a spell in Yujo Tag Battle 2 called "Zagurzem", executed by pressing Up + Spell. In Mamodo Battles, this input was changed to a 360 motion + Spell.
- Miberna Ma Migron - In Mamodo Battles, the cost for this spell was increased. In Mamodo Battles, "Fire" had its priority and damage reduced.
- Powered Up Characters - In Mamodo Battles, the localization team decided to spoil the end of the series, and give every character a golden "Powered Up" form, which greatly speeds up every character and makes them stronger.