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    Posts made by RandomAnimeGamer

    RE: Go Go Mamodo Fight - Setup

    Dolphin Netplay

    Step 1 - Open Dolphin Emulator and update it

    Update Popup

    If it doesn't prompt you for an update, try to check for updates manually. You can do this by clicking "Help" at the top, then clicking "Check for updates"


    Step 2 - At the top, click "Tools" and then "Start Netplay"

    Make sure the Connection Type is set to "Traversal Server"


    Step 3a - If you're connecting to someone else

    Copy and paste the host code they give you, and then click "Connect"

    Netplay Popup


    Step 3b - If you're hosting

    Click the "Host" tab, choose a game, and then click "Host"

    Host tab

    Once it's hosted, click "Copy" next to the Room ID section, and send that to the person connecting to you. The "Buffer" is how many frames of input lag you're setting between both players.

    Room ID and Buffer

    posted in Posts •
    RE: Go Go Mamodo Fight - Setup

    Dolphin

    Game Downloads: Original

    Save Files: ZB Games Archive


    Step 1 - Download the latest Dolphin emulator and extract it somewhere accessible.

    It's recommended to download a development version, but any recent 5.0 version will work.


    Step 2 - Set up Dolphin

    First, open Dolphin and click "Config" at the top. Then, set the settings that are highlighted in red:

    Set auto update to "Dev (multiple times a day)"
    Set auto update to Dev (multiple times a day)

    Set Memory Card Slot A to "GCI Folder"
    Set Memory Card Slot A to GCI Folder

    The rest of the settings can be changed to your preferences.


    Step 3 - Download the game and save file

    The ZB Games archive is our own archive, provided to us by a community member.
    Copy the ISO anywhere you want, as long as it can be accessible to Dolphin.
    Copy the save file to this folder: Documents -> Dolphin Emulator -> GC -> JAP -> Card A
    Rename the save file to B2-GABJ-DOL-P-GABJ(JPN).gci


    Step 4 - Set Dolphin Paths

    In Dolphin, click "Config" again and navigate to the "Paths" tab. Click the "Add..." button and add the folder you put the ISO file in.
    Click the Add... button


    Once you've done this, you should set your graphics and controller settings to your preference. This will help you run the game in a more comfortable setting, and isn't specific to setting up this particular game.

    Special thanks to @XZatchBellGamerX for providing the save file!

    posted in Posts •
    RE: Makai no Bookmark - Setup

    Multigba S

    Game Downloads: Original

    If you plan to run the emulator on a Desktop or Laptop, please start with Step 1.
    If you're using an Android device, you can install Multigba S from the Google Play Store, set it up, and skip to step 5.


    Step 1 - Download the latest version of BlueStacks X and install it.
    Installation Screen Sample


    Step 2 - Enable HyperV

    If BlueStacks asks you to grant it HyperV permissions and restart, make sure to save and close everything before accepting.


    Step 3 - Install Multigba S on BlueStacks

    Using the search bar at the top, type "Multigba S". If the app does not appear, click "Search with Google Play Store".
    BlueStacks Search Sample
    Once the Google Play Store loads, sign in and search for the emulator.
    Google Play Search Sample
    Google Play Install Sample


    Step 4 - Download the game

    Once finished, navigate to the Home Screen by clicking the "Home" button. This button can be found on the bottom-right corner of the BlueStacks window. From there, click "System Apps", and then click "Media Manager".
    Media Manager

    Because the default Media Manager sucks, it only exists as a means to our end. Once in the Media Manager, click "Import From Windows" and add the files you downloaded. That's about as much as we can stomach of this app.
    Import From Windows

    Once finished, go back to the Home Screen and open the Google Play Store. Search for "Files by Google" (a competent file manager) and install it.
    Files by Google

    Once installed, open the app and allow it to access your files.
    From there, scroll down and click "Internal storage", then navigate to DCIM --> SharedFolder.

    Click and hold any files that end with .gba, click the 3-dot menu on the top-right, and select "Move to".
    From there, click "Internal storage", click "Download", then click "Move here".
    Move to


    Step 5 - Set up Multigba S

    Once installed, open Multigba S. You can optionally log into your Google Account through this app, which makes inviting friends a lot easier.

    Click the monkey wrench icon at the top-right hand corner of the screen. Once there, set up your controller mapping, whether on-screen buttons appear, the display orientation, etc. Be sure to disable "Start auto search if Select Game list is empty", as this auto-search dialogue box is buggy.


    Once you've done this, you should be ready to play the game.

    posted in Posts •
    RE: Mamodo Fury - Setup

    Dolphin Netplay

    Step 1 - Open Dolphin Emulator and update it

    Update Popup

    If it doesn't prompt you for an update, try to check for updates manually. You can do this by clicking "Help" at the top, then clicking "Check for updates"


    Step 2 - At the top, click "Tools" and then "Start Netplay"

    Make sure the Connection Type is set to "Traversal Server"


    Step 3a - If you're connecting to someone else

    Copy and paste the host code they give you, and then click "Connect"

    Netplay Popup


    Step 3b - If you're hosting

    Click the "Host" tab, choose a game, and then click "Host"

    Host tab

    Once it's hosted, click "Copy" next to the Room ID section, and send that to the person connecting to you. The "Buffer" is how many frames of input lag you're setting between both players.

    Room ID and Buffer

    posted in Posts •
    RE: Mamodo Fury - Setup

    Dolphin

    Game Downloads: USA

    Save Files: Not uploaded yet


    Step 1 - Download the latest Dolphin emulator and extract it somewhere accessible.

    It's recommended to download a development version, but any recent 5.0 version will work.


    Step 2 - Set up Dolphin

    First, open Dolphin and click "Config" at the top. Then, set the settings that are highlighted in red:

    Set auto update to "Dev (multiple times a day)"
    Set auto update to Dev (multiple times a day)

    Set Memory Card Slot A to "GCI Folder"
    Set Memory Card Slot A to GCI Folder

    The rest of the settings can be changed to your preferences.


    Step 3 - Download the game and save file

    The save file is currently not uploaded. Feel free to send a save in this thread and I'll add it to this post.
    Copy the ISO anywhere you want, as long as it can be accessible to Dolphin.


    Step 4 - Set Dolphin Paths

    In Dolphin, click "Config" again and navigate to the "Paths" tab. Click the "Add..." button and add the folder you put the ISO file in.
    Click the Add... button


    Step 5 - Game Config

    Once you close the "Config" window, you should see the game in Dolphin's main window. Right-click the game and click "Properties". Uncheck Dual Core entirely (or set it to "Red" for Dark Theme).
    Uncheck dual core


    Once you've done this, you should set your graphics and controller settings to your preference. This will help you run the game in a more comfortable setting, and isn't specific to setting up this particular game.

    posted in Posts •
    RE: Mamodo Battles - Setup

    Dolphin Netplay

    Step 1 - Open Dolphin Emulator and update it

    Update Popup

    If it doesn't prompt you for an update, try to check for updates manually. You can do this by clicking "Help" at the top, then clicking "Check for updates"


    Step 2 - At the top, click "Tools" and then "Start Netplay"

    Make sure the Connection Type is set to "Traversal Server"


    Step 3a - If you're connecting to someone else

    Copy and paste the host code they give you, and then click "Connect"

    Netplay Popup


    Step 3b - If you're hosting

    Click the "Host" tab, choose a game, and then click "Host"

    Host tab

    Once it's hosted, click "Copy" next to the Room ID section, and send that to the person connecting to you. The "Buffer" is how many frames of input lag you're setting between both players.

    Room ID and Buffer

    posted in Posts •
    RE: Mamodo Battles - Setup

    Dolphin

    Game Downloads: Original

    Save Files: ZB Games Archive


    Step 1 - Download the latest Dolphin emulator and extract it somewhere accessible.

    It's recommended to download a development version, but any recent 5.0 version will work.


    Step 2 - Set up Dolphin

    First, open Dolphin and click "Config" at the top. Then, set the settings that are highlighted in red:

    Set auto update to "Dev (multiple times a day)"
    Set auto update to Dev (multiple times a day)

    Set Memory Card Slot A to "GCI Folder"
    Set Memory Card Slot A to GCI Folder

    The rest of the settings can be changed to your preferences.


    Step 3 - Download the game and save file

    The ZB Games archive is our own archive, provided to us by a community member.
    Copy the ISO anywhere you want, as long as it can be accessible to Dolphin.
    Copy the save file to this folder: Documents -> Dolphin Emulator -> GC -> USA -> Card A
    Rename the save file to B2-GYKE-DOL-GYKE(USA).gci


    Step 4 - Set Dolphin Paths

    In Dolphin, click "Config" again and navigate to the "Paths" tab. Click the "Add..." button and add the folder you put the ISO file in.
    Click the Add... button


    Step 5 - Game Config

    Once you close the "Config" window, you should see the game in Dolphin's main window. Right-click the game and click "Properties". Uncheck Dual Core entirely (or set it to "Red" for Dark Theme).
    Uncheck dual core


    Once you've done this, you should set your graphics and controller settings to your preference. This will help you run the game in a more comfortable setting, and isn't specific to setting up this particular game.

    Special thanks to @XZatchBellGamerX for providing the save file!

    posted in Posts •
    RE: Yujo Tag Battle 2 - Setup

    Dolphin Netplay

    Step 1 - Open Dolphin Emulator and update it

    Update Popup

    If it doesn't prompt you for an update, try to check for updates manually. You can do this by clicking "Help" at the top, then clicking "Check for updates"


    Step 2 - At the top, click "Tools" and then "Start Netplay"

    Make sure the Connection Type is set to "Traversal Server"


    Step 3a - If you're connecting to someone else

    Copy and paste the host code they give you, and then click "Connect"

    Netplay Popup


    Step 3b - If you're hosting

    Click the "Host" tab, choose a game, and then click "Host"

    Host tab

    Once it's hosted, click "Copy" next to the Room ID section, and send that to the person connecting to you. The "Buffer" is how many frames of input lag you're setting between both players.

    Room ID and Buffer

    posted in Posts •
    RE: Yujo Tag Battle 2 - Setup

    Dolphin

    Game Downloads: Original

    Save Files: Gamefaqs Archive | ZB Games Archive


    Step 1 - Download the latest Dolphin emulator and extract it somewhere accessible.

    It's recommended to download a development version, but any recent 5.0 version will work.


    Step 2 - Set up Dolphin

    First, open Dolphin and click "Config" at the top. Then, set the settings that are highlighted in red:

    Set auto update to "Dev (multiple times a day)"
    Set auto update to Dev (multiple times a day)

    Set Memory Card Slot A to "GCI Folder"
    Set Memory Card Slot A to GCI Folder

    The rest of the settings can be changed to your preferences.


    Step 3 - Download the game and save file

    The ZB Games archive is our own archive, but it is the same save file as the Gamefaqs Save File.
    Copy the ISO anywhere you want, as long as it can be accessible to Dolphin.
    Copy the save file to this folder: Documents -> Dolphin Emulator -> GC -> JAP -> Card A
    Rename the save file to B2-GYKJ-DOL-P-GYKJ(JPN).gci


    Step 4 - Set Dolphin Paths

    In Dolphin, click "Config" again and navigate to the "Paths" tab. Click the "Add..." button and add the folder you put the ISO file in.
    Click the Add... button


    Step 5 - Game Config

    Once you close the "Config" window, you should see the game in Dolphin's main window. Right-click the game and click "Properties". Uncheck Dual Core entirely (or set it to "Red" for Dark Theme).
    Uncheck dual core


    Once you've done this, you should set your graphics and controller settings to your preference. This will help you run the game in a more comfortable setting, and isn't specific to setting up this particular game.

    posted in Posts •
    RE: Yujo Tag Battle - Setup

    Dolphin Netplay

    Step 1 - Open Dolphin Emulator and update it

    Update Popup

    If it doesn't prompt you for an update, try to check for updates manually. You can do this by clicking "Help" at the top, then clicking "Check for updates"


    Step 2 - At the top, click "Tools" and then "Start Netplay"

    Make sure the Connection Type is set to "Traversal Server"


    Step 3a - If you're connecting to someone else

    Copy and paste the host code they give you, and then click "Connect"

    Netplay Popup


    Step 3b - If you're hosting

    Click the "Host" tab, choose a game, and then click "Host"

    Host tab

    Once it's hosted, click "Copy" next to the Room ID section, and send that to the person connecting to you. The "Buffer" is how many frames of input lag you're setting between both players.

    Room ID and Buffer

    posted in Posts •
    RE: Yujo Tag Battle - Setup

    Dolphin

    Game Downloads: Original

    Save Files: Gamefaqs Archive | ZB Games Archive


    Step 1 - Download the latest Dolphin emulator and extract it somewhere accessible.

    It's recommended to download a development version, but any recent 5.0 version will work.


    Step 2 - Set up Dolphin

    First, open Dolphin and click "Config" at the top. Then, set the settings that are highlighted in red:

    Set auto update to "Dev (multiple times a day)"
    Set auto update to Dev (multiple times a day)

    Set Memory Card Slot A to "GCI Folder"
    Set Memory Card Slot A to GCI Folder

    The rest of the settings can be changed to your preferences.


    Step 3 - Download the game and save file

    The ZB Games archive is our own archive, but it is the same save file as the Gamefaqs Save File.
    Copy the ISO anywhere you want, as long as it can be accessible to Dolphin.
    Copy the save file to this folder: Documents -> Dolphin Emulator -> GC -> JAP -> Card A
    Rename the save file to B2-GGKJ-GASHBELL_FP.gci


    Step 4 - Set Dolphin Paths

    In Dolphin, click "Config" again and navigate to the "Paths" tab. Click the "Add..." button and add the folder you put the ISO file in.
    Click the Add... button


    Step 5 - Game Config

    Once you close the "Config" window, you should see the game in Dolphin's main window. Right-click the game and click "Properties". Uncheck Dual Core entirely (or set it to "Red" for Dark Theme).

    Uncheck dual core


    Once you've done this, you should set your graphics and controller settings to your preference. This will help you run the game in a more comfortable setting, and isn't specific to setting up this particular game.

    posted in Posts •
    Yujo Tag Battle 2 - General Information

    Konjiki no Gash Bell!! Yujo Tag Battle 2

    Publisher: Bandai
    Developer: 8ing (Eighting)
    Release Date: March 24, 2005
    Game Engine: RenderWare 3.7 (PS2, GC)


    A 3D fighting game for the PlayStation 2 and GameCube. This is the sequel to Konjiki no Gash Bell!! Yujo Tag Battle, known as Konjiki no Gash Bell!! Yujo Tag Battle Full Power on the GameCube.

    While this game is mistakenly attributed as the "Japanese version of Zatch Bell: Mamodo Battles", the two games differ on a large enough scale to be considered separate games entirely.


    Controls:

    Combo - B
    Partner Combo - Forward + B
    Spell - A (Direction + Spell changes the spell, some spells change in the air)
    Fly / Jumping Spell - Up + B
    Aerial Attack - B (While flying)
    Dodge - Up or Down (When a spell is about to hit you)
    Counterattack - Dodge + Y (Removes 1/4 Max Spell Meter)
    Block - X (Can be used to cancel run and backdash)
    Spell Shield - X (When a spell is about to hit you)
    Charge Meter - L
    Ultimate Attack - L + A (When Max Spell Meter is full)


    Differences between Yujo Tag Battle 2 and Mamodo Battles

    Game Content:

    1. Mamodo Battles does not have Maestro as a playable character.
    2. Mamodo Battles does not have Ponygon / Sunbeam as a playable character.
    3. Yujo Tag Battle 2 does not have Bari as a playable character.
    4. Yujo Tag Battle 2 does not have Ponygon (solo) as a playable character.
    5. The story mode for both games follow the same point in the series, but the contents of the story modes are different. Additionally, Mamodo Battles lets you select character stories from a menu, while Yujo Tag Battle 2 requires you to complete certain conditions during the story mode to "switch" to other characters.
    6. The CPU AI is very different in Mamodo Battles, compared to Yujo Tag Battle 2.

    Gameplay Differences:

    1. Yujo Tag Battle 2 meter system: Very slow automatic heart energy recovery, holding the "Charge" button will recover it faster, while slowly increasing your maximum heart energy. Partner attack costs heart energy but will greatly increase your maximum heart energy on hit.
    2. Mamodo Battles meter system: No automatic heart energy recovery, no "Charge" button. Physical attacks (including spells that are treated as physical attacks) increase heart energy and maximum heart energy. "Parry" (described below) increases greatly increases heart energy and maximum heart energy. Partner attack increases heart energy and maximum heart energy both on hit, and no longer costs heart energy to use.
    3. Parry System - A system that does not exist in Yujo Tag Battle 2, but it exists in Mamodo Battles. If you press the block button somewhat close to when a physical attack will hit you, your opponent will be put into a long stagger animation and you will gain a lot of heart energy and maximum heart energy.

    Note: The only time the stagger animation does not apply is when the opponent is unable to be staggered, such as when Zatch is using Rauzaruk.

    1. "Close Range" Counterattack - A system that does not exist in Yujo Tag Battle 2, but it exists in Mamodo Battles. If you press Forward + Counterattack, you will counter a spell with a close range attack.
    2. "Long Range" Counterattack - Exists in both games, but it is executed differently. In Yujo Tag Battle 2, this is triggered by pressing Up or Down along with the counterattack button, close to when a spell will hit you. In Mamodo Battles, you press Backward + Counterattack with the same timing, and the direction is randomized.
    3. Zagurzem - Zatch and Zeno have a spell in Yujo Tag Battle 2 called "Zagurzem", executed by pressing Up + Spell. In Mamodo Battles, this input was changed to a 360 motion + Spell.
    4. Miberna Ma Migron - In Mamodo Battles, the cost for this spell was increased. In Mamodo Battles, "Fire" had its priority and damage reduced.
    5. Powered Up Characters - In Mamodo Battles, the localization team decided to spoil the end of the series, and give every character a golden "Powered Up" form, which greatly speeds up every character and makes them stronger.
    posted in Posts •
    Makai no Bookmark - Setup

    VisualBoyAdvance-M

    Game Downloads: Original

    Emulator Download: VBA-M


    Step 1 - Download the emulator and game

    Save the files somewhere accessible


    Step 2 - Open visualboyadvance-m.exe and drag the game file onto the VisualBoyAdvance window


    Step 3 - Controller Settings

    Click Options --> Input --> Configure. This is where you will configure your controls


    And that's it! You're all set up to play this game.

    posted in Posts •
    The Card Battle (for GBA) - Emulator and Netplay Setup

    Game Downloads: Original

    Save Files: ZB Games Archive (.sav)

    If you plan to run the emulator on a Desktop or Laptop, please start with Step 1.
    If you're using an Android device, you can install Multigba S from the Google Play Store, set it up, and skip to step 5.

    When playing online, make sure both of your games have the same file name. Otherwise, it won't properly copy the save data between your games.


    Step 1 - Download the latest version of BlueStacks X and install it.
    Installation Screen Sample


    Step 2 - Enable HyperV

    If BlueStacks asks you to grant it HyperV permissions and restart, make sure to save and close everything before accepting.


    Step 3 - Install Multigba S on BlueStacks

    Using the search bar at the top, type "Multigba S". If the app does not appear, click "Search with Google Play Store".
    BlueStacks Search Sample
    Once the Google Play Store loads, sign in and search for the emulator.
    Google Play Search Sample
    Google Play Install Sample


    Step 4 - Download the game and save file

    Once finished, navigate to the Home Screen by clicking the "Home" button. This button can be found on the bottom-right corner of the BlueStacks window. From there, click "System Apps", and then click "Media Manager".
    Media Manager

    Because the default Media Manager sucks, it only exists as a means to our end. Once in the Media Manager, click "Import From Windows" and add the files you downloaded. That's about as much as we can stomach of this app.
    Import From Windows

    Once finished, go back to the Home Screen and open the Google Play Store. Search for "Files by Google" (a competent file manager) and install it.
    Files by Google

    Once installed, open the app and allow it to access your files.
    From there, scroll down and click "Internal storage", then navigate to DCIM --> SharedFolder.

    Click and hold any files that end with .gba, click the 3-dot menu on the top-right, and select "Move to".
    From there, click "Internal storage", click "Download", then click "Move here".
    Move to


    Step 5 - Set up Multigba S

    Once installed, open Multigba S. You can optionally log into your Google Account through this app, which makes inviting friends a lot easier.

    Click the monkey wrench icon at the top-right hand corner of the screen. Once there, set up your controller mapping, whether on-screen buttons appear, the display orientation, etc. Be sure to disable "Start auto search if Select Game list is empty", as this auto-search dialogue box is buggy.

    After that, we need Multigba S to create a blank save file. This internally creates a save file folder for us. Navigate to the main screen of Multigba S and select "SINGLEPLAYER". Then, open any game up until when it saves.

    Once the game is saved, you'll want to open Files by Google again.
    Navigate to Android --> data --> com.hqgame.networkgba --> files --> save
    Make sure your save files in DCIM --> SharedFolder match the same names as the ones you're seeing here. If they don't, go back to DCIM --> SharedFolder and rename them.

    Once your save file names match, navigate once more to Android --> data --> com.hqgame.networkgba --> files --> save and delete all of the save files present.

    Lastly, navigate to DCIM --> SharedFolder. Click and hold on the files ending in .sav and select "Move to".
    Move these files to Android --> data --> com.hqgame.networkgba --> files --> save


    Once you've done this, you should be ready to play the game online.

    Special thanks to Zeek from the Zatch Bell! Makai Reborn discord for providing the save file!

    posted in Posts •
    Dream Tag Tournament - Emulator and Netplay Setup

    Game Downloads: Original

    Save Files: ZB Games Archive (.sav)

    If you plan to run the emulator on a Desktop or Laptop, please start with Step 1.
    If you're using an Android device, you can install Multigba S from the Google Play Store, set it up, and skip to step 5.

    When playing online, make sure both of your games have the same file name. Otherwise, it won't properly copy the save data between your games.


    Step 1 - Download the latest version of BlueStacks X and install it.
    Installation Screen Sample


    Step 2 - Enable HyperV

    If BlueStacks asks you to grant it HyperV permissions and restart, make sure to save and close everything before accepting.


    Step 3 - Install Multigba S on BlueStacks

    Using the search bar at the top, type "Multigba S". If the app does not appear, click "Search with Google Play Store".
    BlueStacks Search Sample
    Once the Google Play Store loads, sign in and search for the emulator.
    Google Play Search Sample
    Google Play Install Sample


    Step 4 - Download the game and save file

    Once finished, navigate to the Home Screen by clicking the "Home" button. This button can be found on the bottom-right corner of the BlueStacks window. From there, click "System Apps", and then click "Media Manager".
    Media Manager

    Because the default Media Manager sucks, it only exists as a means to our end. Once in the Media Manager, click "Import From Windows" and add the files you downloaded. That's about as much as we can stomach of this app.
    Import From Windows

    Once finished, go back to the Home Screen and open the Google Play Store. Search for "Files by Google" (a competent file manager) and install it.
    Files by Google

    Once installed, open the app and allow it to access your files.
    From there, scroll down and click "Internal storage", then navigate to DCIM --> SharedFolder.

    Click and hold any files that end with .gba, click the 3-dot menu on the top-right, and select "Move to".
    From there, click "Internal storage", click "Download", then click "Move here".
    Move to


    Step 5 - Set up Multigba S

    Once installed, open Multigba S. You can optionally log into your Google Account through this app, which makes inviting friends a lot easier.

    Click the monkey wrench icon at the top-right hand corner of the screen. Once there, set up your controller mapping, whether on-screen buttons appear, the display orientation, etc. Be sure to disable "Start auto search if Select Game list is empty", as this auto-search dialogue box is buggy.

    After that, we need Multigba S to create a blank save file. This internally creates a save file folder for us. Navigate to the main screen of Multigba S and select "SINGLEPLAYER". Then, open any game up until when it saves.

    Once the game is saved, you'll want to open Files by Google again.
    Navigate to Android --> data --> com.hqgame.networkgba --> files --> save
    Make sure your save files in DCIM --> SharedFolder match the same names as the ones you're seeing here. If they don't, go back to DCIM --> SharedFolder and rename them.

    Once your save file names match, navigate once more to Android --> data --> com.hqgame.networkgba --> files --> save and delete all of the save files present.

    Lastly, navigate to DCIM --> SharedFolder. Click and hold on the files ending in .sav and select "Move to".
    Move these files to Android --> data --> com.hqgame.networkgba --> files --> save


    Once you've done this, you should be ready to play the game online.

    Special thanks to XZatchBellGamerX for providing the save file!

    posted in Posts •
    Electric Arena 2 - Emulator and Netplay Setup

    Game Downloads: Original

    Save Files: ZB Games Archive (.sav)

    If you plan to run the emulator on a Desktop or Laptop, please start with Step 1.
    If you're using an Android device, you can install Multigba S from the Google Play Store, set it up, and skip to step 5.

    When playing online, make sure both of your games have the same file name. Otherwise, it won't properly copy the save data between your games.


    Step 1 - Download the latest version of BlueStacks X and install it.
    Installation Screen Sample


    Step 2 - Enable HyperV

    If BlueStacks asks you to grant it HyperV permissions and restart, make sure to save and close everything before accepting.


    Step 3 - Install Multigba S on BlueStacks

    Using the search bar at the top, type "Multigba S". If the app does not appear, click "Search with Google Play Store".
    BlueStacks Search Sample
    Once the Google Play Store loads, sign in and search for the emulator.
    Google Play Search Sample
    Google Play Install Sample


    Step 4 - Download the game and save file

    Once finished, navigate to the Home Screen by clicking the "Home" button. This button can be found on the bottom-right corner of the BlueStacks window. From there, click "System Apps", and then click "Media Manager".
    Media Manager

    Because the default Media Manager sucks, it only exists as a means to our end. Once in the Media Manager, click "Import From Windows" and add the files you downloaded. That's about as much as we can stomach of this app.
    Import From Windows

    Once finished, go back to the Home Screen and open the Google Play Store. Search for "Files by Google" (a competent file manager) and install it.
    Files by Google

    Once installed, open the app and allow it to access your files.
    From there, scroll down and click "Internal storage", then navigate to DCIM --> SharedFolder.

    Click and hold any files that end with .gba, click the 3-dot menu on the top-right, and select "Move to".
    From there, click "Internal storage", click "Download", then click "Move here".
    Move to


    Step 5 - Set up Multigba S

    Once installed, open Multigba S. You can optionally log into your Google Account through this app, which makes inviting friends a lot easier.

    Click the monkey wrench icon at the top-right hand corner of the screen. Once there, set up your controller mapping, whether on-screen buttons appear, the display orientation, etc. Be sure to disable "Start auto search if Select Game list is empty", as this auto-search dialogue box is buggy.

    After that, we need Multigba S to create a blank save file. This internally creates a save file folder for us. Navigate to the main screen of Multigba S and select "SINGLEPLAYER". Then, open any game up until when it saves.

    Once the game is saved, you'll want to open Files by Google again.
    Navigate to Android --> data --> com.hqgame.networkgba --> files --> save
    Make sure your save files in DCIM --> SharedFolder match the same names as the ones you're seeing here. If they don't, go back to DCIM --> SharedFolder and rename them.

    Once your save file names match, navigate once more to Android --> data --> com.hqgame.networkgba --> files --> save and delete all of the save files present.

    Lastly, navigate to DCIM --> SharedFolder. Click and hold on the files ending in .sav and select "Move to".
    Move these files to Android --> data --> com.hqgame.networkgba --> files --> save


    Once you've done this, you should be ready to play the game online.

    Special thanks to XZatchBellGamerX for providing the save file!

    posted in Posts •
    Electric Arena - Emulator and Netplay Setup

    Game Downloads: USA | JPN

    Save Files: USA (ZB Games Archive, .sav) | JPN (ZB Games Archive, .sav)

    If you plan to run the emulator on a Desktop or Laptop, please start with Step 1.
    If you're using an Android device, you can install Multigba S from the Google Play Store, set it up, and skip to step 5.

    When playing online, make sure both of your games have the same file name. Otherwise, it won't properly copy the save data between your games.


    Step 1 - Download the latest version of BlueStacks X and install it.
    Installation Screen Sample


    Step 2 - Enable HyperV

    If BlueStacks asks you to grant it HyperV permissions and restart, make sure to save and close everything before accepting.


    Step 3 - Install Multigba S on BlueStacks

    Using the search bar at the top, type "Multigba S". If the app does not appear, click "Search with Google Play Store".
    BlueStacks Search Sample
    Once the Google Play Store loads, sign in and search for the emulator.
    Google Play Search Sample
    Google Play Install Sample


    Step 4 - Download the game and save file

    Once finished, navigate to the Home Screen by clicking the "Home" button. This button can be found on the bottom-right corner of the BlueStacks window. From there, click "System Apps", and then click "Media Manager".
    Media Manager

    Because the default Media Manager sucks, it only exists as a means to our end. Once in the Media Manager, click "Import From Windows" and add the files you downloaded. That's about as much as we can stomach of this app.
    Import From Windows

    Once finished, go back to the Home Screen and open the Google Play Store. Search for "Files by Google" (a competent file manager) and install it.
    Files by Google

    Once installed, open the app and allow it to access your files.
    From there, scroll down and click "Internal storage", then navigate to DCIM --> SharedFolder.

    Click and hold any files that end with .gba, click the 3-dot menu on the top-right, and select "Move to".
    From there, click "Internal storage", click "Download", then click "Move here".
    Move to


    Step 5 - Set up Multigba S

    Once installed, open Multigba S. You can optionally log into your Google Account through this app, which makes inviting friends a lot easier.

    Click the monkey wrench icon at the top-right hand corner of the screen. Once there, set up your controller mapping, whether on-screen buttons appear, the display orientation, etc. Be sure to disable "Start auto search if Select Game list is empty", as this auto-search dialogue box is buggy.

    After that, we need Multigba S to create a blank save file. This internally creates a save file folder for us. Navigate to the main screen of Multigba S and select "SINGLEPLAYER". Then, open any game up until when it saves.

    Once the game is saved, you'll want to open Files by Google again.
    Navigate to Android --> data --> com.hqgame.networkgba --> files --> save
    Make sure your save files in DCIM --> SharedFolder match the same names as the ones you're seeing here. If they don't, go back to DCIM --> SharedFolder and rename them.

    Once your save file names match, navigate once more to Android --> data --> com.hqgame.networkgba --> files --> save and delete all of the save files present.

    Lastly, navigate to DCIM --> SharedFolder. Click and hold on the files ending in .sav and select "Move to".
    Move these files to Android --> data --> com.hqgame.networkgba --> files --> save


    Once you've done this, you should be ready to play the game online.

    Special thanks to XZatchBellGamerX and SneaselSawashiro for providing the save files!

    posted in Posts •
    YTB/GGMF GameCube Modding Resources

    Modding GameCube Games

    Some general tools to get you started with GameCube modding as a whole
    GameCube SDK hosted at archive.org
    WiiBackupManager GameCube ISO Tool (Convert ISO formats)
    GCRebuilder, for unpacking and rebuilding GC ISOs

    These tools are helpful for games that use the FPK format, which happens to be a format we need to unpack here.
    TvC FPK Tool (The one I had the most success with)
    GNTool (Modding tool for Naruto GNT, mostly for unpacking FPKs)
    FpkTool, for unpacking / repacking FPKs

    The audio resources in these threads will help you, since they're the same audio formats as the YTB games.
    Getting Started Guide
    Music and Sound Compendium
    SSM Modding
    HPS Modding
    DSP File Visuals


    Modding Renderware Games

    RW File Format Information
    RW Binary Stream Info (Mostly for 3D Model files)
    RW File Converter (Extracts models, animations, and textures from DFF files)
    LibRW (The same tools in RW File Converter, but archived in ZB Games)
    RWAnalyze (View data on RenderWare binary streams)

    When converting models, I always have used the PS2 files, as those are the ones I've had the best luck with. The syntax for the RW DFF Model Converter is convdff.exe -u -v 3302 input.dff output.dff to convert a PS2 DFF into an uninstanced 3.30.2 DFF file. Uninstanced means it can work with any console (GC, PS2, and Xbox) within the
    RenderWare library, and is required if you want to open the models in Blender.

    Some already uninstanced models can be found here, for reference.

    Most of the time this command will work, though there are examples of models in YTB2 that will give you trouble. Here are a few examples from Zatch's model file:

    \PS2 Models\Originals\Models>convdff.exe -u -v 33002 1005_ps2.dff gas_1005.dff
    unexpected unpack: 00000000 68000000
    unexpected unpack: ff00ffff 64000000
    unexpected unpack: bdc51fdf 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: ff00ffff 68000000
    unexpected unpack: 00000000 64000000
    unexpected unpack: bdf8d4fb 6e004000
    unexpected unpack: 3df8d4ff 6a000000
    unexpected unpack: 00000000 68000000
    unexpected unpack: ff00ffff 64000000
    unexpected unpack: 00008100 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: 00000000 68000000
    unexpected unpack: ff0000ff 64000000
    unexpected unpack: 3e250cfb 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: ff0000ff 68000000
    unexpected unpack: 4a4a9700 64000000
    unexpected unpack: 7f000069 6e004000
    unexpected unpack: 6c088004 6a000000
    
    \PS2 Models\Originals\Models>convdff.exe -u -v 33002 1006_ps2.dff gas_1006.dff
    unexpected unpack: 00000000 68000000
    unexpected unpack: ff00ffff 64000000
    unexpected unpack: bdc51fdf 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: ff00ffff 68000000
    unexpected unpack: 00000000 64000000
    unexpected unpack: 3dd206e2 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: 00000000 68000000
    unexpected unpack: 68228000 64000000
    unexpected unpack: 3faa0193 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: 00000000 68000000
    unexpected unpack: ff0000ff 64000000
    unexpected unpack: 3dc523f9 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: ff0000ff 68000000
    unexpected unpack: 7f000069 64000000
    unexpected unpack: 00000000 6e004000
    unexpected unpack: 00000000 6a000000
    
    \PS2 Models\Originals\Models>convdff.exe -u -v 33002 1015_ps2.dff gas_1015.dff
    unexpected unpack: 00000000 68000000
    unexpected unpack: ffffffff 64000000
    unexpected unpack: 3e29af12 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: ffffffff 68000000
    unexpected unpack: 00000000 64000000
    unexpected unpack: 00000000 6e004000
    unexpected unpack: b30be102 6a000000
    unexpected unpack: 00000000 68000000
    unexpected unpack: be29af0d 64000000
    unexpected unpack: 00308100 6e004000
    unexpected unpack: beddb3d7 6a000000
    unexpected unpack: beddb3d7 68000000
    unexpected unpack: beddb3d7 64000000
    unexpected unpack: 00000000 6e004000
    unexpected unpack: 30007500 6a000000
    unexpected unpack: 00000000 68000000
    unexpected unpack: c1593f00 64000000
    unexpected unpack: 00000000 6e004000
    unexpected unpack: ffffffff 6a000000
    unexpected unpack: 00000000 68000000
    unexpected unpack: ffffffff 64000000
    unexpected unpack: 3d4ad887 6e004000
    unexpected unpack: 00000000 6a000000
    unexpected unpack: ffffffff 68000000
    unexpected unpack: 3dbb67a3 64000000
    unexpected unpack: 00000000 6e004000
    unexpected unpack: ffffffff 6a000000
    
    posted in Posts •
    RE: Yujo Tag Battle 2 - Tiers and Matchups

    The difference between Laila and Victoream is that Laila on paper is great, but in practice is terrible. You have to read an opponent to the point of AI button reading (which it certainly does) to make her work well. When you put a human in that situation, she can be somewhat competent if you're great at reads, but not enough to make her relevant to the high tiers, let alone mid-to-high tiers.

    On the other hand, Victoream is suuuuuuper scary when a human player knows his cheesy exploits (frame data on neutral spell, the right situation to detach, the right situation to do an early super with his meter gimmick), and the CPU AIs just don't exploit his toolkit as effectively.


    The biggest problem with Wonrei is that he doesn't have an answer to spells. While spells aren't the end-all be-all of YTB2, they certainly play a bigger role than in MB. Part of the balancing on spells comes from other characters' abilities to respond to them without spell shield or counterattack, but with Wonrei those are about his only options.


    Kanchome is great. He requires reads like Laila but reaps way greater benefits from them along with having a more complete moveset. He also can really throw people off with his dash. Is he going to dash attack (response would be to block) or is he going to command grab / up spell (response would be to back-dash)? I feel the developers really personified Kanchome well in YTB2 while also retaining a good balance with his toolkit.

    posted in Posts •
    Yujo Tag Battle 2 - Tiers and Matchups

    This is the current tier list for Yujo Tag Battle 2's meta. The matchup chart isn't up-to-date (for example, it uses old numbers for Victoream) and is extremely untested in many ways. Over time the matchup chart will change, and tiers might also change accordingly.

    Any testing that's done should be documented in this thread. Anything is acceptable from explanations to images to videos to... really anything.


    Laila, Maestro, Victoream, Brago, Zeno, Zatch, Milordo-Z, Zofis, Kanchome, Ponygon, Kido, Tia, Wonrei, Laila


    Maestro 5 | 5 Maestro
    Maestro 7 | 3 Laila (awaken)
    Maestro 5 | 5 Zeno
    Maestro 5 | 5 Zatch
    Maestro 8 | 2 Brago
    Maestro 9 | 1 Zofis
    Maestro 10 | 0 Victoream
    Maestro 10 | 0 Kanchome
    Maestro 10 | 0 Ponygon
    Maestro 10 | 0 Kido
    Maestro 5 | 5 Tia
    Maestro 10 | 0 Wonrei
    Maestro 10 | 0 Laila


    Laila (awaken) 3 | 7 Maestro
    Laila (awaken) 5 | 5 Laila (awaken)
    Laila (awaken) 10 | 0 Zeno
    Laila (awaken) 10 | 0 Zatch
    Laila (awaken) 9 | 1 Brago
    Laila (awaken) 10 | 0 Zofis
    Laila (awaken) 8 | 2 Victoream
    Laila (awaken) 8 | 2 Kanchome
    Laila (awaken) 10 | 0 Ponygon
    Laila (awaken) 10 | 0 Kido
    Laila (awaken) 10 | 0 Tia
    Laila (awaken) 10 | 0 Wonrei
    Laila (awaken) 10 | 0 Laila


    Zeno 5 | 5 Maestro
    Zeno 0 | 10 Laila (awaken)
    Zeno 5 | 5 Zeno
    Zeno 6 | 4 Zatch
    Zeno 5 | 5 Brago
    Zeno 5 | 5 Zofis
    Zeno 8 | 2 Victoream
    Zeno 6 | 4 Kanchome
    Zeno 8 | 2 Ponygon
    Zeno 7 | 3 Kido
    Zeno 9 | 1 Tia
    Zeno 9 | 1 Wonrei
    Zeno 10 | 0 Laila


    Zatch 5 | 5 Maestro
    Zatch 0 | 10 Laila (awaken)
    Zatch 4 | 6 Zeno
    Zatch 5 | 5 Zatch
    Zatch 5 | 5 Brago
    Zatch 5 | 5 Zofis
    Zatch 8 | 2 Victoream
    Zatch 6 | 4 Kanchome
    Zatch 8 | 2 Ponygon
    Zatch 7 | 3 Kido
    Zatch 9 | 1 Tia
    Zatch 9 | 1 Wonrei
    Zatch 10 | 0 Laila


    Brago 2 | 8 Maestro
    Brago 1 | 9 Laila (awaken)
    Brago 5 | 5 Zeno
    Brago 5 | 5 Zatch
    Brago 5 | 5 Brago
    Brago 5 | 5 Zofis
    Brago 3 | 7 Victoream
    Brago 6 | 4 Kanchome
    Brago 7 | 3 Ponygon
    Brago 7 | 3 Kido
    Brago 9 | 1 Tia
    Brago 8 | 2 Wonrei
    Brago 10 | 0 Laila


    Zofis 1 | 9 Maestro
    Zofis 0 | 10 Laila (awaken)
    Zofis 5 | 5 Zeno
    Zofis 5 | 5 Zatch
    Zofis 5 | 5 Brago
    Zofis 5 | 5 Zofis
    Zofis 4 | 6 Victoream
    Zofis 5 | 5 Kanchome
    Zofis 10 | 0 Ponygon
    Zofis 5 | 5 Kido
    Zofis 5 | 5 Tia
    Zofis 9 | 1 Wonrei
    Zofis 10 | 0 Laila


    Victoream 0 | 10 Maestro
    Victoream 2 | 8 Laila (awaken)
    Victoream 2 | 8 Zeno
    Victoream 2 | 8 Zatch
    Victoream 7 | 3 Brago
    Victoream 6 | 4 Zofis
    Victoream 5 | 5 Victoream
    Victoream 4 | 6 Kanchome
    Victoream 10 | 0 Ponygon
    Victoream 8 | 2 Kido
    Victoream 9 | 1 Tia
    Victoream 1 | 9 Wonrei
    Victoream 10 | 0 Laila


    Kanchome 0 | 10 Maestro
    Kanchome 2 | 8 Laila (awaken)
    Kanchome 4 | 6 Zeno
    Kanchome 4 | 6 Zatch
    Kanchome 4 | 6 Brago
    Kanchome 5 | 5 Zofis
    Kanchome 6 | 4 Victoream
    Kanchome 5 | 5 Kanchome
    Kanchome 5 | 5 Ponygon
    Kanchome 5 | 5 Kido
    Kanchome 7 | 3 Tia
    Kanchome 10 | 0 Wonrei
    Kanchome 8 | 2 Laila


    Ponygon 0 | 10 Maestro
    Ponygon 0 | 10 Laila (awaken)
    Ponygon 2 | 8 Zeno
    Ponygon 2 | 8 Zatch
    Ponygon 3 | 7 Brago
    Ponygon 0 | 10 Zofis
    Ponygon 0 | 10 Victoream
    Ponygon 5 | 5 Kanchome
    Ponygon 5 | 5 Ponygon
    Ponygon 3 | 7 Kido
    Ponygon 8 | 2 Tia
    Ponygon 6 | 4 Wonrei
    Ponygon 9 | 1 Laila


    Kido 0 | 10 Maestro
    Kido 0 | 10 Laila (awaken)
    Kido 3 | 7 Zeno
    Kido 3 | 7 Zatch
    Kido 3 | 7 Brago
    Kido 5 | 5 Zofis
    Kido 2 | 8 Victoream
    Kido 5 | 5 Kanchome
    Kido 7 | 3 Ponygon
    Kido 5 | 5 Kido
    Kido 7 | 3 Tia
    Kido 9 | 1 Wonrei
    Kido 10 | 0 Laila


    Tia 5 | 5 Maestro
    Tia 0 | 10 Laila (awaken)
    Tia 1 | 9 Zeno
    Tia 1 | 9 Zatch
    Tia 1 | 9 Brago
    Tia 5 | 5 Zofis
    Tia 1 | 9 Victoream
    Tia 3 | 7 Kanchome
    Tia 2 | 8 Ponygon
    Tia 3 | 7 Kido
    Tia 5 | 5 Tia
    Tia 7 | 3 Wonrei
    Tia 7 | 3 Laila


    Wonrei 0 | 10 Maestro
    Wonrei 0 | 10 Laila (awaken)
    Wonrei 1 | 9 Zeno
    Wonrei 1 | 9 Zatch
    Wonrei 2 | 8 Brago
    Wonrei 1 | 9 Zofis
    Wonrei 1 | 9 Victoream
    Wonrei 0 | 10 Kanchome
    Wonrei 4 | 6 Ponygon
    Wonrei 1 | 9 Kido
    Wonrei 3 | 7 Tia
    Wonrei 5 | 5 Wonrei
    Wonrei 7 | 3 Laila


    Laila 0 | 10 Maestro
    Laila 0 | 10 Laila (awaken)
    Laila 0 | 10 Zeno
    Laila 0 | 10 Zatch
    Laila 0 | 10 Brago
    Laila 0 | 10 Zofis
    Laila 0 | 10 Victoream
    Laila 2 | 8 Kanchome
    Laila 1 | 9 Ponygon
    Laila 0 | 10 Kido
    Laila 3 | 7 Tia
    Laila 3 | 7 Wonrei
    Laila 5 | 5 Laila

    posted in Posts •